local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133101261
L1_1 = {}
L2_1 = {}
L2_1.config_id = 261002
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 1470.572
L3_1.y = 201.851
L3_1.z = 1047.521
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 219.229
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1 = {}
L4_1 = 4114
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.pose_id = 9003
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 261003
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 1490.399
L4_1.y = 204.107
L4_1.z = 1089.174
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1 = {}
L5_1 = 4114
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 9010
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 261004
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = 1516.928
L5_1.y = 202.494
L5_1.z = 1081.877
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 121.141
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L5_1 = {}
L6_1 = 4114
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.pose_id = 9002
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 261005
L5_1.monster_id = 21010101
L6_1 = {}
L6_1.x = 1508.673
L6_1.y = 202.132
L6_1.z = 1059.102
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 321.677
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L6_1 = {}
L7_1 = 4114
L6_1[1] = L7_1
L5_1.affix = L6_1
L5_1.pose_id = 9016
L5_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 261002
L5_1 = 261003
L6_1 = 261004
L7_1 = 261005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
